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Teleport script roblox2/20/2024 ![]() ![]() ![]() ![]() FindFirstChildOfClass will find the Humanoid regardless of it's name. If part.Parent:FindFirstChildOfClass("Humanoid") then ![]() We can do this by checking if the part’s parent has a Humanoid. We now need to check if that part belongs to a player’s character. Touched returns a parameter which is the part that touched the part the Touched event is connected to. It fires when a player touches the script's parent. In this case, that is likely a pad of some sorts. Next, we can set up a Touched event to tell when a player has touched the part that this script is inside of. local destination = workspace.Part -Define the part you are teleporting to. To keep it simple, make this another part in workspace. To start, we will make a variable for the place we are teleporting to. It doesn't run any scripts inside of the ScreenGui.When you want to teleport a player when a part is touched, I’m assuming this is not a 2 way teleporter, so for this you can utilize SetPrimaryPartCFrame and the Touched event. The following example sets a customized ScreenGui located in ReplicatedStorage as the loading screen when a teleport happens. You can add a custom teleport screen to improve immersion for users by calling TeleportService:SetTeleportGui() on the client and pass through the ScreenGui to use before teleporting the user. When a user triggers a teleport, they see the standard Roblox loading screen as they wait for the new place to load in. To enable cross experience teleportation, open Game Settings > Security and enable Allow Third Party Teleports on Studio. Enabling Cross Experience Teleportationįor security purposes, teleporting a user from your experience to another experience owned by others, or the other way around, fails by default. If you want to take precautions of handling errors when setting up teleportation, see Handling Failed Teleports. This limitation reduces client-side exploitation. You can only call TeleportAsync() from server-side scripts. ![]()
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